Hover – Designing For Human Patterns
Hover (Demo) » Devlog
The testing continues. As the testing proceeds, players make various choices. Whether looking under the bed, turning on the lights, or opening the closet door— even when making different choices, they hesitated in similar ways.
Hover is not a game about finding the right answer; it evolves into a game that observes recurring patterns of human behavior.
테스트는 계속 됩니다. 테스트를 계속할수록 플레이어들은 여러 가지 선택을 합니다. 침대 아래를 볼 때에도, 불을 켤 때에도, 옷장 문을 열 때에도 그들은 다른 선택을 해도 비슷한 방식으로 망설였습니다.
Hover는 정답을 찾는 게임이 아니라, 반복되는 인간의 행동 패턴을 관찰하는 게임이 되어 갑니다.
Hover (Demo)
A game about hesitation. Your choices change while you wait.
| Status | In development |
| Author | oddTerra |
| Genre | Visual Novel |
| Tags | Atmospheric, choices-matter, Dark, Experimental, Horror, Multiple Endings, Narrative, Short, Text based |
More posts
- Hover – Building Stories For Hesitation21 days ago
- Hover – The Story Was Never Fixed29 days ago
- Hover – Not Every Player Sees The Same Story39 days ago
- Hover – The System Remembers Hesitation45 days ago
- Hover – More Stories Are Possible51 days ago
- Hover – Some Choices Do Not Survive61 days ago
- Hover – Early Observations70 days ago
- Hover – A Game About Hesitation (First Test Build)80 days ago
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