Hover (Demo)
Devlog
- July 07, 2026 by oddTerra#Atmospheric, #choices-matter, #Dark, #Experimental, #Horror, #Multiple Endings, #Narrative, #Short, #Text basedThe testing continues. As the testing proceeds, players make various choices. Whether looking under the bed, turning on the lights, or opening the closet door— even when making different choices, th... Continue reading
- June 15, 2026 by oddTerra#Atmospheric, #choices-matter, #Dark, #Experimental, #Horror, #Multiple Endings, #Narrative, #Short, #Text basedThe core of Hover is not branching. It is to record how the player hesitated. Therefore, even when creating a new story, the first thing to write is not the ending. It is “Where will I make them hes... Continue reading
- June 08, 2026 by oddTerra#Atmospheric, #choices-matter, #Dark, #Experimental, #Horror, #Multiple Endings, #Narrative, #Short, #Text basedThe experiment continues. Something became clear during recent tests. Players often reached the same situation. But they did not arrive there in the same way. Some chose quickly. Some spent time readi... Continue reading
- May 29, 2026 by oddTerra#Atmospheric, #choices-matter, #Dark, #Experimental, #Horror, #Multiple Endings, #Narrative, #Short, #Text basedThe experiment continues. One thing has become increasingly clear. Not every player experiences the same story. Some players hesitate. Some make quick decisions. Some repeatedly return to the same cho... Continue reading
- May 23, 2026 by oddTerra#narrative, #horror, #choices, #psychological, #experimental, #short, #multiple-endings, #AtmosphericSome players believed hesitation only affected the current choice. That is no longer true. Hover now tracks more than the final decision. The system records: how long a player hesitates how often choi... Continue reading

- May 16, 2026 by oddTerra#narrative, #horror, #choices, #psychological, #experimental, #short, #multiple-endings, #AtmosphericHover was never designed around a single story. The system is gradually being separated from the scenario itself. can all exist within the same structure. Different situations, different rules, differ... Continue reading

- May 07, 2026 by oddTerra#Atmospheric, #choices-matter, #Dark, #Experimental, #Horror, #Multiple Endings, #Narrative, #Short, #Text basedSome players believed waiting was the safest option. But the system does not stay still. The options may change, disappear, or worsen. If a player hovers their mouse cursor over an option, they can us... Continue reading

- April 28, 2026 by oddTerra#narrative, #horror, #choices, #psychological, #experimental, #short, #multiple-endingsThe experiment has begun. A small number of players have already interacted with the system. Some patterns are starting to emerge. — Several players hesitated longer than expected. In those moments... Continue reading

- April 17, 2026 by oddTerra#narrative, #horror, #choices, #psychological, #experimental, #short, #multiple-endingsThe game is currently undergoing limited testing on itch.io. If no critical issues arise, it will transition to a full public release shortly thereafter. Hover is a game built around the act of hesita... Continue reading
